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1. Announcement:Gunjack Discussion Thread - in EVE General Discussion [original thread]
That initial scene where the spaceship rolls in ... very nicely done, eve is such an epic asset to explore in VR, would love to see more like that. After that intro the game is a bit meh, turn head, shoot ship, repeat.
- by Max Goldwing - at 2016.03.09 11:18:40
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2. Sticky:Dev blog: Multisell all the things with Phoebe - in EVE Information Portal [original thread]
Jacob Holland wrote: Settings are remembered "for your convenience"!?! I have long lost track of the number of times I have to transfer funds out of the corp wallet to reimburse myself and others who have sold their own stuff without realising...
- by Max Goldwing - at 2014.10.22 06:49:52
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3. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Hevymetal wrote: I support this idea, however 3500m3 does seem a bit much. One of you Eve math gurus wanna do the calculations on this one? An archon with a full fuel bay, jump fuel conservation V and 7 lows fitted the best versions of these ...
- by Max Goldwing - at 2014.08.02 17:40:00
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4. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Takeshi Kazuki wrote: Suzuka A1 wrote: Alyssa Haginen wrote: Where are the low slot fuel conservation modules that were coming with this change? I'm looking at the market and cannot find them. I don't remember seeing anything about th...
- by Max Goldwing - at 2014.07.25 07:24:00
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5. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivation pretty please :)
- by Max Goldwing - at 2014.06.20 10:06:00
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6. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Adding jump fuel rigs wont really change the fact that the cargo size is the only interesting stat on a JF. If the jump fuel rigs simply reduce fuel in a comparable way to the cargo buff gained with cargo rigs, it will just mean you can choose how...
- by Max Goldwing - at 2014.05.18 18:19:00
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7. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Isotope jump usage increase which release ?
- by Max Goldwing - at 2014.05.12 20:41:00
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8. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
When making a item exchange that should be a courier and you click back to change it, the selection of goods goes poof and you can start over. When completing courier contracts it uses 1 request for each contract, which means at even modest stack...
- by Max Goldwing - at 2014.04.23 18:13:00
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9. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Quote: Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 50% output and all others have 30%. Currently there is not much of a choice on that regard. Hmm, minmatar default is 35% all other...
- by Max Goldwing - at 2014.03.20 14:48:00
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10. Being locked very quickly before cloak. - in EVE General Discussion [original thread]
For the last few expansions there has been a bug where the cloak timer is sometimes reset wrongly, so after jumping a gate waiting a few seconds, dropping gatecloak and then engaging your own cloak you get the "have to wait 15seconds blabla" which...
- by Max Goldwing - at 2014.01.07 15:04:00
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11. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Oraac Ensor wrote: Gizan wrote: Why does the bestower now hold MORE than the Impel, its t2 variant? Ah, now let me guess . . . oh, could it be because the T2 variants have not yet been rebalanced? The T2 gallente already holds less than ...
- by Max Goldwing - at 2013.06.21 11:14:00
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12. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
bleh... first we remove the V skill from iteron V, so everyone and their alt can fly them. Then we nerf one of the few areas where gallente have anything to be proud of. Today Gallente has the largest T1, 2nd largest T2, 2nd largest freighter/JF,...
- by Max Goldwing - at 2013.06.20 10:19:00
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13. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
Undocking seems to be faster than a session change. So if you dock, change ship/reload/offload cargo and click undock, it will run trough the undock sequence and then throw an error message due to session timer being active, and you have to click ...
- by Max Goldwing - at 2013.06.06 09:04:00
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14. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
If you select the next gate as soon as possible after the overview is loaded and click "warp and jump" it will instead align to the gate you just used, and keep the one you selected highlighted in the overview. But if you again click "warp and jum...
- by Max Goldwing - at 2013.06.05 18:22:00
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15. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
Quote: Removed the unused GÇÿSell This ItemGÇÖ and GÇÿCreate ContractGÇÖ menu options when right-clicking on an item in a Corporate Hangar Array or Personal Hangar Array Hmm, those options are now gone from station hangers and corp assets als...
- by Max Goldwing - at 2013.06.05 11:45:00
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16. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
CCP Eterne wrote: Max Goldwing wrote: Anomalies cant be ignored, only signatures. This is intended. If it was intended there would not be an ignore button. There is one, it just have no effect, prior to odyssey you could ignore anomalies.
- by Max Goldwing - at 2013.06.04 15:07:00
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17. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
Anomalies cant be ignored, only signatures.
- by Max Goldwing - at 2013.06.04 13:35:00
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18. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
Does station managers need to activate the new offices before they become avaliable in player owned outposts ?
- by Max Goldwing - at 2013.06.04 13:31:00
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19. POS Roles, - in EVE General Discussion [original thread]
From the manage interface you can change which roles can use the SMA, all the way down to everyone in the corp. I believe it can be set to starbase tech, fuel tech and anyone in corp.
- by Max Goldwing - at 2013.05.27 09:46:00
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20. Homeworld Republic [Nullsec corp] is now recruiting PVP, PVE and Miners - in Alliance and Corporation Recruitment Center [original thread]
to the top :)
- by Max Goldwing - at 2013.05.26 06:17:00
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